
➕/➖ The puzzles and gameplay were traditional. ➕ The performative intro and outro of The Hollywood Mystery did great job of pulling us into the world and then extracting us from it. Later in the game, the set lost a little of its focus.Ĭonundrum’s The Hollywood Mystery: A Room Noir was a whodunit escape room with a moderate level of difficulty.Ĭore gameplay revolved around searching, observing, making connections, puzzling, and solving a mystery. It felt lived in in a way escape room sets normally don’t. We stepped into a starlet’s dressing room. Then she went missing and we had a new job: find her. Who is this for?Ī famous Hollywood starlet had hired our private detective agency to look into a stalker. Play this one if the concept appeals to you, or if you’re craving something classic. I wanted this game to build on that tradition. It just didn’t have the same spark of crafty novelty that I’ve come to expect from Conundrum. That’s not to say that this game is bad it would be the best escape room in many escape room facilities. I feel it in the set in The Hollywood Mystery, but less so in the gameplay. And yes, this game did come out before The Westport Independent, so don’t go thinking this is a rip off.On the other hand, The Hollywood Mystery was the most traditional and classic escape room that I have played at Conundrum and from a gameplay perspective, this game felt like it could exist at any escape room company.įor me, Conundrum’s signature style is the novelty that they bring to their game design. If you are looking for something different, as though it came straight out of George Orwell’s 1984 novel, this is a perfect addition to your games collection.

This game offers something stunningly unique that won’t disappoint. I can’t say too much about it, but I will say that I thoroughly enjoyed the tension and world building that this game manages to provide to its players. The story of the game is filled with a lot of interesting situations and choices, with a pretty big twist at one point. Simple, streamlined and well-designed, this game is truly remarkable in how much of a story in manages to tell with such little visual input.

Black and white represent the papers and the concepts of morality that is present throughout the game itself. It could be easily suggested that this art style has been purposefully used. There is a very low poly look to everything, and its all black and white. There is some serious social commentary in this game and I absolutely love it, I would expect nothing less from the developer who brought us classics like Papers, Please and Return of the Obra Dinn. Each story takes up a different amount of space and you have to make sure that there is enough being published while subtly selling the point you want to make. You have to choose what makes it on the front page of the paper. You get a bunch of stories, some of which make everything seem fine and others which reveal the terrible things that the government is doing. You must toe the line of doing what is right and doing what is best for your family who has been captured by the government you quietly wish to overthrow. Your objective in this game is to simultaneously bring light to the corrupt government that rules the land of Republia while making sure you create favor for them to stay in power. You must take control of the editor for the Republia Times paper, and choose how much you are willing to risk the safety of your loved ones to get the truth out there.

Created back in 2012, this fascinating game really tried something new by talking about hard hitting issues like censorship, fascism, and oppression. That’s something of a joke, the newspaper plays a large part in this game but only as the vessel for the story that is going on around you.

If you like newspapers, you’ve come to the right place with The Republia Times.
